


I do wish more care was paid to helping newcomers to the sport learn about the intricacies of not only car setup, but how to improve on racecraft.

Let’s hope that’s ironed out for the final release. The actual game’s graphics have gotten a nice boost too, although there was just no way my PC could handle all of that Ray Tracing goodness. There’s something about seeing the replays of a race (which I love to study like game tape) feel exactly like the races I’m used to watching live on Sundays. The new F1 TV-style presentation adds a nice touch to watching replays. I’m more than happy to report that the actual racing in this game still feels as exhilarating as ever. As far as I could tell, I do feel like I have a bit more understeer depending on what setup I’m running and what track I’m racing in, but it feels great so far. That makes sense, as the new cars run lower to the ground. In a recent developer deep dive video, F1 2022 ’s Senior Game Designer, David Greco, claims that the major changes to the F1 cars this year can be felt mostly in the suspension model. Let’s start with the stuff I like so far. What could have been a comprehensive learning tool still requires a great deal of commitment. My first impressions of F1 2022 ’s preview build are positive across the board, but I can’t help but wish the game did more for those who need that extra bit of slipstream to understand motorsport minutiae. So after pouring hundreds of hours, at this point, into racing sims on PC and console, I’ve improved a ton. Learning the fascinatingly intricate mechanics of Formula 1 was like catnip for me. F1 2022 is a game that I’ve effectively been training for on a racing wheel since the beginning of 2021 when I started to fully “send it” down the motorsport tunnel.
